Research and Development¶
Unique optimization of isosurface rendering algorithm¶
Sergey Belyaev, Pavel Smirnov, Vladislav Shubnikov and Natalia Smirnova, “An Adaptive Algorithm for Accelerating Direct Isosurface Rendering on GPU”, JOURNAL OF ELECTRONIC SCIENCE AND TECHNOLOGY.
One of the methods for medical data visualization is direct isosurface volume rendering. It is based on the search of the intersection points between the rays corresponding to pixels on the screen and the isosurface. This article describes a two-pass algorithm for accelerating the runtime of this method on a GPU. On the first pass, it finds the intersections with the isosurface only for a small number of rays; it works by rendering into a lower-resolution texture. On the second pass, the algorithm uses the obtained information to efficiently calculate the intersection points of all the rays when rendering into the frame buffer.
New approach allows to significantly speed up isosuface visualization without quality loss (depends on data being visualized, 6 to 12 times for the optimal texture resolution ratio).